Using order of initiative in your ultimate combat strategy

From lightning-speed assassins to delayed defenders, we explore everything that affects the order of initiative, and how you can incorporate it to create the ultimate strategy.

Movement + (attack – armour) = initiative

Your gladiator’s statistics are influenced by a wide range of factors. In terms of initiative, your gladiators’ movement stats are the most important factor.

This means that if your gladiators are all the same level and rank, the class with the highest movement stats will move first.

The different classes’ movement stats are as follows:

  • Dual-Wields: 4
  • Sword and Shield: 3
  • Spearman: 3
  • Two-Hands: 2

It’s not all face value

Looking at the movement stats above, we can see that the Dual-Wield gladiator will always move faster and further than the Two-Hands gladiator, for instance, and these movement statistics will never change, whether your gladiator is a higher level or not.

However, if your gladiators are in different levels and ranks, their attack statistics will also contribute to their initiative.

Let’s compare two Sword and Shield gladiators; the gladiator with the higher attack (minus armour) will have more initiative and therefore move first.

If, however, you have a Dual-Wield gladiator at rank 2 and a Sword and Shield gladiator at rank 5, it could be that the Sword and Shield attack points are that much higher than the Dual’s. In this case, this will outweigh the Dual’s higher movement points.

This would then cause the Sword and Shield gladiator to have higher initiative, and therefore move before the Dual.

Taking armour into account

Armour can also play a significant role in the initiative of gladiators. The armour statistic of your gladiators will be removed from the attack statistic.

Let’s say you have 2 Dual Wield gladiators at the same rank and level, however one has more armour, and therefore a higher armour statistic than the other. Whilst this may increase their attack statistic slightly, it will reduce its movement statistic overall compared to the other Dual.

Implement initiative in your combat strategy

Taking advantage of the order of initiative in combat can give you an incredible strategic advantage in your battles, so here are a few things to bare in mind in order to get closer to the ultimate victory.

Initial placement could make or break your combat success

Dual-Wield gladiators will often be the fastest gladiators in combat. If your opponent is using other gladiator classes, try placing your Duals so that they are close enough to reach the enemy, whilst the enemy is too far to reach them.

This will mean your Dual will be able to make the first attack and potentially retreat to danger without being damaged first.

It also helps if you put your Duals directly in front of your Two-Hands gladiators as their speed will make up for the Two-Hands’ slow start.

Take full advantage of your gladiator’s skills to exploit movement

If your Two-Hands gladiators have jump skills such as Jump Area Attack, Stun Jump, or Jump Shockwave, try placing them further away from the enemy.

This can be beneficial as they can jump to reach the enemy whilst implementing an attack.
This can significantly make up for their low movement points and reduces time wasted for the gladiator to move towards the enemy.

If your HQ is past level 11 and you’ve already hired a mighty Spearman, they can be extremely tactical to use against slower gladiators. With their spear throwing skills, they can exploit movement points and attack the enemy without having to move anywhere at all.

Taking full advantage of your gladiator’s skills and movement can be the deciding reason whether your team of fighters fights their way to the ultimate glory, or ultimately dies trying.

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