Why conditions skills could be your key to victory

Skills that inflict conditions on the enemy can be vital for combat success. Read on for how conditions work and how you can use them to your strategic advantage to achieve the ultimate victory.

Where it all begins: attack vs defense

While in combat, your gladiator’s statistics are one of the most important factors, as they will determine whether they hit or miss their attacks, and how much damage they inflict.

Your attack and defense values represent the offensive and defensive capacity of your gladiator. When trying to hit an opponent with an attack, your gladiator’s “attack” value is rolled against your opponent’s “defense” value in order to determine the outcome.

This can cause one of three things to happen:

  1. Hit: Your attack succeeds! You manage to hit your opponent, causing them damage.
  2. Block: Your opponent manages to block your attack, so it deals no damage.
  3. Counterattack: Your opponent is so successful with their defense that they earn a counterattack, which can also hit or be blocked, but never counter-counterattacked.

Damage vs Armour

Your damage and armour values values represent how capable your gladiators are to deal damage or defend themselves against incoming attacks.

Every time your attack hits, your gladiator’s “damage” value is rolled against the opponent’s “armour” value. Depending on the outcome of this roll, the gladiator that has been hit will receive varying amounts of damage.

Attack, damage, defense and armour are vital in the strategy of using conditions.

 

Conditions and Strategy

Armour break increases your gladiator’s damage statistics by up to 30%. This can be extremely useful against big bosses such as the Wall or the Undertaker. Often it seems that they “absorb” any attack you inflict on them. Using armour break can help improve this issue.

Poisoning causes the enemy to have their statistics reduced by around 30% (excluding movement). This means that opponents are less likely to defend and attack successfully.

Whilst this condition is useful against all classes, against big bosses it can reduce their likelihood of achieving successful attack or defense against you.

Combine this with armour break and there is a much higher chance of finally defeating the mighty bosses that stand in your way.

Crippling almost halves the the movement of the opponent. Using this skill against Two-Hands gladiators can be particularly helpful as due to their low movement, it causes them to be grounded and more susceptible to quick attacks.

Blinding the opponent means they have reduced attack. This means they are easier to hit and find it more challenging to attack your gladiators. Exploit this skill against Dual Wield gladiators as you can reduce their advantage of high attack.

Making your opponent bleed means their health will reduce by around 10% per turn which can be particularly useful against gladiators with high health such as Two-Hands gladiators.

Stunning the enemy renders the opposing gladiator unable to perform any actions until awoken. It either takes a few turns to be awoken from a stun, or until the gladiator is attacked again.

Strategic stunning can help focus your attack on particular gladiators. This is particularly useful when using Spearman who stun the furthest gladiators away whilst they focus on the closest opponents.

 

Taking full advantage of conditioning can be the deciding factor of whether you beat the mighty beasts or fly through those event rounds. It’s time to train your gladiators, exploit that “conditions resistance” passive and defeat your enemy.

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Using order of initiative in your ultimate combat strategy

From lightning-speed assassins to delayed defenders, we explore everything that affects the order of initiative, and how you can incorporate it to create the ultimate strategy.

Movement + (attack – armour) = initiative

Your gladiator’s statistics are influenced by a wide range of factors. In terms of initiative, your gladiators’ movement stats are the most important factor.

This means that if your gladiators are all the same level and rank, the class with the highest movement stats will move first.

The different classes’ movement stats are as follows:

  • Dual-Wields: 4
  • Sword and Shield: 3
  • Spearman: 3
  • Two-Hands: 2

It’s not all face value

Looking at the movement stats above, we can see that the Dual-Wield gladiator will always move faster and further than the Two-Hands gladiator, for instance, and these movement statistics will never change, whether your gladiator is a higher level or not.

However, if your gladiators are in different levels and ranks, their attack statistics will also contribute to their initiative.

Let’s compare two Sword and Shield gladiators; the gladiator with the higher attack (minus armour) will have more initiative and therefore move first.

If, however, you have a Dual-Wield gladiator at rank 2 and a Sword and Shield gladiator at rank 5, it could be that the Sword and Shield attack points are that much higher than the Dual’s. In this case, this will outweigh the Dual’s higher movement points.

This would then cause the Sword and Shield gladiator to have higher initiative, and therefore move before the Dual.

Taking armour into account

Armour can also play a significant role in the initiative of gladiators. The armour statistic of your gladiators will be removed from the attack statistic.

Let’s say you have 2 Dual Wield gladiators at the same rank and level, however one has more armour, and therefore a higher armour statistic than the other. Whilst this may increase their attack statistic slightly, it will reduce its movement statistic overall compared to the other Dual.

Implement initiative in your combat strategy

Taking advantage of the order of initiative in combat can give you an incredible strategic advantage in your battles, so here are a few things to bare in mind in order to get closer to the ultimate victory.

Initial placement could make or break your combat success

Dual-Wield gladiators will often be the fastest gladiators in combat. If your opponent is using other gladiator classes, try placing your Duals so that they are close enough to reach the enemy, whilst the enemy is too far to reach them.

This will mean your Dual will be able to make the first attack and potentially retreat to danger without being damaged first.

It also helps if you put your Duals directly in front of your Two-Hands gladiators as their speed will make up for the Two-Hands’ slow start.

Take full advantage of your gladiator’s skills to exploit movement

If your Two-Hands gladiators have jump skills such as Jump Area Attack, Stun Jump, or Jump Shockwave, try placing them further away from the enemy.

This can be beneficial as they can jump to reach the enemy whilst implementing an attack.
This can significantly make up for their low movement points and reduces time wasted for the gladiator to move towards the enemy.

If your HQ is past level 11 and you’ve already hired a mighty Spearman, they can be extremely tactical to use against slower gladiators. With their spear throwing skills, they can exploit movement points and attack the enemy without having to move anywhere at all.

Taking full advantage of your gladiator’s skills and movement can be the deciding reason whether your team of fighters fights their way to the ultimate glory, or ultimately dies trying.

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How to beat the Undertaker in Gladiator Heroes

He’s big, bad, and notoriously hard to beat; lurking in level 61 and ready to send your gladiators on a one way trip to the infirmary.

He’s the Undertaker, and he’s shaped up to become one of the toughest opponents to beat in Gladiator Heroes.

But, with the right gladiators and the right tactics, he can still be overcome. In this guide, we outline how you can send the Undertaker back to the underworld, once and for all.

Start with your gladiators

Sword and shield gladiators are the best class to send into battle against such a strong opponent, as they are defensively the strongest fighters and the only ones capable of clocking back attacks. It also helps if they’re equipped with the block skill, armour increase, back protection and anger (regain 25% health on ally death).

If your HQ is past level 11 and you’ve already gained your first spear gladiator, he’s also a useful tactician to put into battle. A serial hit-and-run artist, the lancer will attack from afar before retreating from the arc of the Undertaker’s blow. The stopping or stun throw are particularly strong skills that’ll help your other sword and shield fighter get an edge over this brutish beast.

It’s all in the positioning

As you’ve probably learnt by now, tactical positioning is the secret to bringing down even the highest-powered opponent.

While the ‘standard’ order of initiative is usually dual weapons; spear; sword and shield; two hands, due to his high level of attack, the Undertaker always moves first. So, to make sure you’re the first one to attack, place your gladiators at the opposite end of the arena. The Undertaker will spend his first move approaching your fighters, meaning that you’ll be able to deal the first blow.

However, be careful not to place them too far away; otherwise you’ll also waste your first turn moving towards the opponent. Strike the right balance; about halfway between the back wall and the centre line, and close to the side walls. If you place two gladiators on one side and another on the other, it’s more likely that you’ll get a good few back attacks in, too.

A higher power

It goes without saying that you should make sure your fighting gladiators are fully trained before going into combat. Remember, you won’t need to spend resources on training your gladiators if they all fight at least once a day; this will refresh their training and they won’t lose any bars.

All in all, you should aim for a combined power of over 2,000 to take on the Undertaker, with at least one of your gladiators in rank 3. To quickly promote your gladiators, it’s all about finding a map mission that strikes the perfect balance between high XP and low health loss.

You should be aiming for a minimum of 100 XP per combat, and as little loss of health as possible. It’s worth noting, however, that your health is automatically returned to 100% once you level up, so try to push your gladiators as far as you can to keep them, and your resources, out of the infirmary.

If at first you don’t succeed…

And finally: try, try, try again. Single-opponent levels, such as the Undertaker, Winter Beast and God’s Hunter, are notoriously challenging moments in the game which will force you to farm for XP and fight for better weapons.

But, with enough training, dedication, and a lot of trial and error, you’ll send the Undertaker to meet Pluto in the Underworld.