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Why conditions skills could be your key to victory

Skills that inflict conditions on the enemy can be vital for combat success. Read on for how conditions work and how you can use them to your strategic advantage to achieve the ultimate victory.

Where it all begins: attack vs defense

While in combat, your gladiator’s statistics are one of the most important factors, as they will determine whether they hit or miss their attacks, and how much damage they inflict.

Your attack and defense values represent the offensive and defensive capacity of your gladiator. When trying to hit an opponent with an attack, your gladiator’s “attack” value is rolled against your opponent’s “defense” value in order to determine the outcome.

This can cause one of three things to happen:

  1. Hit: Your attack succeeds! You manage to hit your opponent, causing them damage.
  2. Block: Your opponent manages to block your attack, so it deals no damage.
  3. Counterattack: Your opponent is so successful with their defense that they earn a counterattack, which can also hit or be blocked, but never counter-counterattacked.

Damage vs Armour

Your damage and armour values values represent how capable your gladiators are to deal damage or defend themselves against incoming attacks.

Every time your attack hits, your gladiator’s “damage” value is rolled against the opponent’s “armour” value. Depending on the outcome of this roll, the gladiator that has been hit will receive varying amounts of damage.

Attack, damage, defense and armour are vital in the strategy of using conditions.

 

Conditions and Strategy

Armour break increases your gladiator’s damage statistics by up to 30%. This can be extremely useful against big bosses such as the Wall or the Undertaker. Often it seems that they “absorb” any attack you inflict on them. Using armour break can help improve this issue.

Poisoning causes the enemy to have their statistics reduced by around 30% (excluding movement). This means that opponents are less likely to defend and attack successfully.

Whilst this condition is useful against all classes, against big bosses it can reduce their likelihood of achieving successful attack or defense against you.

Combine this with armour break and there is a much higher chance of finally defeating the mighty bosses that stand in your way.

Crippling almost halves the the movement of the opponent. Using this skill against Two-Hands gladiators can be particularly helpful as due to their low movement, it causes them to be grounded and more susceptible to quick attacks.

Blinding the opponent means they have reduced attack. This means they are easier to hit and find it more challenging to attack your gladiators. Exploit this skill against Dual Wield gladiators as you can reduce their advantage of high attack.

Making your opponent bleed means their health will reduce by around 10% per turn which can be particularly useful against gladiators with high health such as Two-Hands gladiators.

Stunning the enemy renders the opposing gladiator unable to perform any actions until awoken. It either takes a few turns to be awoken from a stun, or until the gladiator is attacked again.

Strategic stunning can help focus your attack on particular gladiators. This is particularly useful when using Spearman who stun the furthest gladiators away whilst they focus on the closest opponents.

 

Taking full advantage of conditioning can be the deciding factor of whether you beat the mighty beasts or fly through those event rounds. It’s time to train your gladiators, exploit that “conditions resistance” passive and defeat your enemy.

For more updates on Gladiator Heroes and to connect with our player community, following us on social media here:

Using order of initiative in your ultimate combat strategy

From lightning-speed assassins to delayed defenders, we explore everything that affects the order of initiative, and how you can incorporate it to create the ultimate strategy.

Movement + (attack – armour) = initiative

Your gladiator’s statistics are influenced by a wide range of factors. In terms of initiative, your gladiators’ movement stats are the most important factor.

This means that if your gladiators are all the same level and rank, the class with the highest movement stats will move first.

The different classes’ movement stats are as follows:

  • Dual-Wields: 4
  • Sword and Shield: 3
  • Spearman: 3
  • Two-Hands: 2

It’s not all face value

Looking at the movement stats above, we can see that the Dual-Wield gladiator will always move faster and further than the Two-Hands gladiator, for instance, and these movement statistics will never change, whether your gladiator is a higher level or not.

However, if your gladiators are in different levels and ranks, their attack statistics will also contribute to their initiative.

Let’s compare two Sword and Shield gladiators; the gladiator with the higher attack (minus armour) will have more initiative and therefore move first.

If, however, you have a Dual-Wield gladiator at rank 2 and a Sword and Shield gladiator at rank 5, it could be that the Sword and Shield attack points are that much higher than the Dual’s. In this case, this will outweigh the Dual’s higher movement points.

This would then cause the Sword and Shield gladiator to have higher initiative, and therefore move before the Dual.

Taking armour into account

Armour can also play a significant role in the initiative of gladiators. The armour statistic of your gladiators will be removed from the attack statistic.

Let’s say you have 2 Dual Wield gladiators at the same rank and level, however one has more armour, and therefore a higher armour statistic than the other. Whilst this may increase their attack statistic slightly, it will reduce its movement statistic overall compared to the other Dual.

Implement initiative in your combat strategy

Taking advantage of the order of initiative in combat can give you an incredible strategic advantage in your battles, so here are a few things to bare in mind in order to get closer to the ultimate victory.

Initial placement could make or break your combat success

Dual-Wield gladiators will often be the fastest gladiators in combat. If your opponent is using other gladiator classes, try placing your Duals so that they are close enough to reach the enemy, whilst the enemy is too far to reach them.

This will mean your Dual will be able to make the first attack and potentially retreat to danger without being damaged first.

It also helps if you put your Duals directly in front of your Two-Hands gladiators as their speed will make up for the Two-Hands’ slow start.

Take full advantage of your gladiator’s skills to exploit movement

If your Two-Hands gladiators have jump skills such as Jump Area Attack, Stun Jump, or Jump Shockwave, try placing them further away from the enemy.

This can be beneficial as they can jump to reach the enemy whilst implementing an attack.
This can significantly make up for their low movement points and reduces time wasted for the gladiator to move towards the enemy.

If your HQ is past level 11 and you’ve already hired a mighty Spearman, they can be extremely tactical to use against slower gladiators. With their spear throwing skills, they can exploit movement points and attack the enemy without having to move anywhere at all.

Taking full advantage of your gladiator’s skills and movement can be the deciding reason whether your team of fighters fights their way to the ultimate glory, or ultimately dies trying.

For more updates on Gladiator Heroes and to connect with our player community, following us on social media here:

What we learnt from the Gladiator Heroes live Facebook chat

More levels, a new combat system and lanistae with wild imaginations; those are just some of the things we took out of our first live developers chat, held in the Gladiator Heroes Players group on Facebook this week.

The one-hour chat gave Spanish fans the chance to ask questions, send feedback and share their ideas for the future of the game.

“We were absolutely overwhelmed by the positive response”, said César Ríos, lead game developer, “Player feedback is an important part of how we design the game.”

 

For those of you who didn’t take part in the chat or just don’t understand the language, never fear; we’ve got a breakdown of the whole thing right here.


Multiplayer, multiplayer, multiplayer

The multiplayer system is a topic that lanistae are serious about. The ability to fight in real time, join clans and exchange resources with other players was a suggestion that came up multiple times.

Well, there’s good news for those of you who like a bit of teamwork; there are plans in the pipeline that will allow lanistae to fight alongside (and against) other gladiators in clans, as well as exchange materials and chat with other players.

It was also revealed that the next update, which will arrive to your iOS and Android devices sometime next week, will include a new prize system, with your winner’s bounty changing depending on the level of the multiplayer combat. These prizes can then be used in a new, fixed city building, which we will explain further on.

More levels to keep your Gladiators fighting

While they won’t come with the next update, sometime within the next few months we will be adding up to 70 new levels to the map.

The new combats will see lanistae send their gladiator to gushing waterfalls, seaside ruins and an other-worldly, suspended lair; where you can defeat your opponents by pushing them off the edge, or activate the ‘stone feet’ skills to stop them from pushing you!

 

If you’ve already made it to level 79, the last combate currently available on the main map in this edition, the next update will come with another combat system.

As a rival lanistae moves into your territory, you can take on his fighters in varying difficulty levels. The higher the level, the better the prize, and these prizes, just like in the new multiplayer system, can be used in a special new shop…

New gladiator types

While the next update will introduce a new, rival lanisate impeding on your city limits, the developers have future plans to incorporate both sexes into all gladiator classes. That means male dual weapons fighters, and female sword and shield, two-hands and spear gladiatrices.

Future updates could also come with the possibility of facing wild animals and mythical beasts in combat, rather than just other gladiators.

The keys to the treasure chest

So you’ve had a go at the new combat and multiplayer systems, and now you’ve got wooden, silver and golden coins on your hands. What to do? These battle prizes can be used in a new, fixed merchant shop in your city, where you can purchase chests of varying quality levels.

Our lanistae will echo in eternity

With so many ideas for new updates being thrown around our developers’ studio, feedback and ideas from our players are so valuable; they help us sort the golden nuggets from the dirt.

So here’s a word of thanks to our fans, our players, and every lanista currently training up his gladiators for glory – you are what makes Gladiator Heroes better every day.

Got more feedback or questions for the developers? Just like our Facebook page here, where you can get in touch with us or participate in future chats.

Why your Feedback on Gladiator Heroes Matters to Us

Whether you’re an avid mobile gamer or just an occasional fan, sending feedback to big gaming companies can often feel like talking to a brick wall. Do they really care what I think about a game? Are my ideas noticed?

From its very conception, Gladiator Heroes has been developed and improved based on user feedback.

“When initial players said: ‘we want multiplayer’, we added multiplayer”, recounts César Ríos, development team lead for the game, “When they said they wanted a forge, we added a forge”.

Several updates have been planned for the coming months before the global launch, all based on the feedback and ideas of our users.

“We’re really open for everyone to propose changes or improvements in the characteristics of the game ,” adds Ríos.

Of course, it hasn’t all been smooth sailing since the game was first started over two years ago.

Our small team – just four programmers and four artists – have had to develop several patches to fix bugs and errors in the game. Right now, they’re working on a solution for some users whose quarries aren’t producing stone.

“We really regret any inconveniences caused,” says Adrián Mesa, game programmer, “Being a small team, new patches sometimes take time”.

“As soon as we find a solution, we will publish a patch to correct this bug.”

There is a solution, however, for Android users who’ve been stuck on a loading screen with clouds while trying to access the missions map.

“Got to to the options menu in the city; the first option when opening the dropdown,” Mesa explains, “Go to graphics, and set shadows as ‘off’, then try to access the map again.”

This Thursday, February 23 at 4pm, our developers will be chatting in the Gladiator Heroes Players Facebook group; answering user questions directly and in real-time.

From feedback on art, to gameplay, to problems with the game and finally taking out the Undertaker, we’re inviting fans to chat with us – and each other – about their thoughts on the game, hopefully creating a better experience in future.